Well, it's been a full week, but it certainly doesn't feel like it. This week was a bit of a kicker, to be honest. Not to say things didn't get done, it just isn't a very progressive week by any visual means. This week I've been working to overcome a few blocks and obstacles, and have gotten a few background problems fixed up nice and clean. Here is what all got worked on or completed this week:
~ AI has been further improved upon - switching between attack and idle states completely fixed, working on more attack problems. (This took absolutely forever...)
~ Cockroach and BedBug were completed and given to me -- Once in class this week, I'll plop them into the level and everyone can throw ideas into the hat for what all to do with them.
~ "Hallway" level begun -- needs quite a bit of attention in class tomorrow. My teammates really need to help me out on designing this one, I'm fairly well stuck. I've got a lot of cool ideas for the bedroom, but we need to make models for that this coming week...
~ Living Room level fixed up and improved upon, along with a few extra code snippets to make things run more smoothly.
Again, I apologize for this being such a seemingly boring week -- things are getting done, just nothing too visual, this week.
Great game Tate,
ReplyDeleteAlthough I'm pretty poor at it because I keep falling through the gaps in the bed and then once I drop through the hole I'm limited to where I can go lol..
I got to the living room but without the necessary ingredients..
The game is very professional and quite addictive..
I could see this being played by the children I work with in my other job..
If you would like to consider launching this on iOS and need assistance, please don't hesitate to drop me a line..
David, AKA Lexluthornumber1